Card Content
The left panel's content editor is where you set up everything that's specific to your card: project-level typography, the text that appears on each face, card-type-specific metadata, audio, and AR action buttons.
The fields you see depend on which card type you picked during setup (AR Card or Loyalty Card), but the typography, text editor, and audio sections work the same for both.
Project fonts (Card Details)
The Card Details section sits at the top of the content editor and defines the two project-level fonts that the rest of the card draws from.
| Font | What it controls |
|---|---|
| Primary font | The default font for your card title and any text block flagged with the "primary font" toggle |
| Secondary font | A complementary font available alongside the primary |
Both fonts are picked from a curated list of web-safe and brand-friendly options. They're optional — if you don't pick anything, the card uses sensible defaults.

Pick your project fonts before you start adding text. Each text block can override the project fonts on its own, so the project picks act as the default rather than a hard rule.
Card title and the "T" toggle
The card title (the name you gave your card during setup) is rendered on the card face by default. Two small controls live next to it:
- Visibility (eyeball) — Show or hide the card title without deleting it. Useful when your brand logo already includes the title, so the rendered text would be redundant.
- Primary-font toggle (the "T" icon) — When on, the title uses the project's primary font. When off, it falls back to a generic default font.
You can also adjust the size of the card title to match your composition.

Text content (HTML blocks)
Each card face supports two text blocks: a primary HTML block and a secondary HTML block. That gives you up to four blocks total across the front and back:
- HTML Front — Primary text on the front face
- HTML Back — Primary text on the back face
- Secondary HTML Front — A second block on the front face
- Secondary HTML Back — A second block on the back face
Each block is fully independent — you don't have to fill all four in.
The text editor
When you tap into a text block, an inline editor appears with the controls you'd expect from a rich text tool:
| Control | What it does |
|---|---|
| Font picker | Pick any web font for this block (overrides the project font) |
| Bold / Italic / Underline | Standard inline formatting |
| Color | Set the color of the selected text |
| Font size | Adjust the text size |
| Line height | Adjust the spacing between lines |
| Width | Constrain the block's width — wider blocks fill more of the card; narrower blocks force wrapping |
| Position (X / Y) | Drag the block on the card to place it exactly where you want |

Editing tips
- Mix-and-match formatting: select a single word and bold or color just that word — the rest of the block keeps its base formatting
- The width slider is what makes a long line wrap into multiple lines on smaller cards
- Use position to layout text around a foreground image (for example, putting a subtitle below your hero character)
- Both blocks have eyeball visibility toggles so you can hide them temporarily
