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Card Content

The left panel's content editor is where you set up everything that's specific to your card: project-level typography, the text that appears on each face, card-type-specific metadata, audio, and AR action buttons.

The fields you see depend on which card type you picked during setup (AR Card or Loyalty Card), but the typography, text editor, and audio sections work the same for both.


Project fonts (Card Details)

The Card Details section sits at the top of the content editor and defines the two project-level fonts that the rest of the card draws from.

FontWhat it controls
Primary fontThe default font for your card title and any text block flagged with the "primary font" toggle
Secondary fontA complementary font available alongside the primary

Both fonts are picked from a curated list of web-safe and brand-friendly options. They're optional — if you don't pick anything, the card uses sensible defaults.

Card Details section with primary and secondary font pickers

tip

Pick your project fonts before you start adding text. Each text block can override the project fonts on its own, so the project picks act as the default rather than a hard rule.


Card title and the "T" toggle

The card title (the name you gave your card during setup) is rendered on the card face by default. Two small controls live next to it:

  • Visibility (eyeball) — Show or hide the card title without deleting it. Useful when your brand logo already includes the title, so the rendered text would be redundant.
  • Primary-font toggle (the "T" icon) — When on, the title uses the project's primary font. When off, it falls back to a generic default font.

You can also adjust the size of the card title to match your composition.

Card title row showing visibility, primary-font toggle, and size controls


Text content (HTML blocks)

Each card face supports two text blocks: a primary HTML block and a secondary HTML block. That gives you up to four blocks total across the front and back:

  • HTML Front — Primary text on the front face
  • HTML Back — Primary text on the back face
  • Secondary HTML Front — A second block on the front face
  • Secondary HTML Back — A second block on the back face

Each block is fully independent — you don't have to fill all four in.

The text editor

When you tap into a text block, an inline editor appears with the controls you'd expect from a rich text tool:

ControlWhat it does
Font pickerPick any web font for this block (overrides the project font)
Bold / Italic / UnderlineStandard inline formatting
ColorSet the color of the selected text
Font sizeAdjust the text size
Line heightAdjust the spacing between lines
WidthConstrain the block's width — wider blocks fill more of the card; narrower blocks force wrapping
Position (X / Y)Drag the block on the card to place it exactly where you want

Text editor with font, formatting, sizing, line height, width, and position controls

Editing tips

  • Mix-and-match formatting: select a single word and bold or color just that word — the rest of the block keeps its base formatting
  • The width slider is what makes a long line wrap into multiple lines on smaller cards
  • Use position to layout text around a foreground image (for example, putting a subtitle below your hero character)
  • Both blocks have eyeball visibility toggles so you can hide them temporarily

Front face composition with primary text, secondary text, brand logo, and foreground image

note

Behind the scenes the editor produces simple HTML, so a future copy-paste workflow between cards is straightforward.


AR Card content

When you've selected AR Card as your card type, the content editor exposes a set of AR-specific fields:

AR Content Editor with fields filled in — HTML overlay, audio, logo, buttons, and metadata

Card metadata

These fields tell ELYSIUM how your card relates to other cards in the same project. Some are printed on the card; others are stored as metadata for use in worlds and gamification later.

FieldPrinted on card?What it's for
Card IDYesA unique number for this card (e.g., 001) — useful when a project has many cards
SeriesYesThe series name this card belongs to (e.g., New World)
CollectionNo (metadata)Used by ELYSIUM worlds to group related cards together
Edition SizeNo (metadata)How many copies of this card exist in your account

The idea is that a project can hold an entire series of cards (think of a 52-card deck). The Card ID and Series fields let viewers see where a given card sits within that series, while Collection and Edition Size are reserved for the gamification layer that ELYSIUM will use as it grows.

tip

You don't need to fill in Collection or Edition Size for a one-off card. They're there for when you want to use ELYSIUM's collectibles features down the road.

AR Buttons

Up to 4 interactive buttons can be placed around the card (top, right, bottom, left). Each button has an action that fires when a viewer taps it — for example, opening a link, triggering an AR trace, dismissing an overlay, or flipping the card.

AR Buttons section showing button labels, action type dropdown, and action value fields

note

AR Buttons are reserved for ELYSIUM's AR runtime — they configure interactions that fire when the card is loaded inside an AR scene. You don't need to configure them to design and share the card; leave them at defaults if you're just building the visuals.

Visibility toggles

Every element in the AR content editor has an eyeball icon next to it. Click to show or hide without deleting the configured value.

Eye-icon visibility toggles next to content elements


Loyalty Card content

When you've selected Loyalty Card, the content editor swaps in fields tailored to a loyalty / membership program:

Loyalty Content Editor with world name, description, QR code, barcode, and currencies filled in

FieldWhat it's for
World nameThe brand or world this loyalty card belongs to
DescriptionA short explanation of the loyalty program
TaglineA snappy line that anchors the card visually
Brand logoLogo with adjustable scale
QR codeDrag in a QR image (e.g., a member URL)
BarcodeDrag in a barcode image
Currency denominationsUp to 10 custom currencies (e.g., 100 LUMEN, 5 ORBS)

Currency section showing denominations with name and symbol fields

note

Switching card types after you've started filling in content is non-destructive — the same images, gradients, fonts, and stickers carry over. Only the type-specific fields change.


Audio

Both card types support a single Audio track that plays when someone previews or shares your card. The audio has no effect on the card visuals — it's purely for atmosphere.

To add audio:

  1. Open the Audio section in the content editor
  2. Drag in an MP3 file (or click to browse)
  3. Use the inline preview to hear it back

The audio plays automatically when:

  • You enter the Fullscreen Preview in the designer
  • A viewer opens your Share link
  • A viewer opens the Share Preview (the in-designer dry-run preview)

Audio section with an MP3 uploaded and the inline preview controls visible

tip

Pick something short and atmospheric — most viewers will only listen for a few seconds. Audio that loops cleanly works best.