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Materials, Lighting, and Effects

The right panel is where you control the look of your card and how the canvas presents it. The controls fall into four groups:

  1. Material — How the card surface itself looks (and the elements painted on it)
  2. Finish & Glow — Top-level effects applied to the card as a whole
  3. Lighting — How the canvas environment lights the card
  4. Canvas Effects — Cosmetic animations and behaviors used during preview and sharing

Understanding which control affects what is the trick to getting clean results. The video walkthrough is explicit about the difference, so the table below comes straight from there.

ControlAffects card content (BG images, gradients, color tints, brand logo)Affects stickersAffects textBaked into 3D export
Material preset
Custom material sliders
Finish
Glow
Edge(the card's side trim only)
Lightingscene onlyscene onlyscene only
Canvas Effects (drop shadow, parallax, float, spin)scene onlyscene onlyscene only

In short:

  • Material presets treat the card backgrounds and printed elements like a physical print — they don't affect the stickers or text on top
  • Finish and Glow apply to the whole card, including the stickers and text in the scene
  • Lighting and Canvas Effects are presentation-only — they change how the card displays on the canvas and in shared previews, but they aren't baked into the GLB export

Material

The Material section controls how the surface of your card looks. Pick from six ready-made finishes:

FinishBest for
FlatUncoated cardstock look — the default
HolographicRainbow holographic trading cards — reflects the HDRI environment
Gold FoilPremium gold-stamped cards
MatteSoft-touch matte finish
GlossyHigh-gloss UV-coated look
FrostedFrosted / soft-gloss hybrid

The same card shown with each of the 6 material presets — Flat, Holographic, Gold Foil, Matte, Glossy, Frosted

The material presets only affect the card surface — the front and back background images, gradients, color tints, and the brand logo. Stickers and text sit on top of the material and are unaffected by material presets.

Custom material

Pick Custom to manually adjust the underlying material parameters with individual sliders:

  • Metalness — How metallic the surface looks
  • Roughness — How sharp or diffused the reflections are
  • Clearcoat — A glossy lacquer layer on top
  • Iridescence — The rainbow shimmer effect

Custom material selected with metalness, roughness, clearcoat, and iridescence sliders


Finish (whole-card material)

The Finish sits at the top level and is applied to the entire card — including stickers and text in the scene. Think of it as a final coating that ties everything together.

A subtle Finish makes the stickers feel "printed on" rather than pasted-on. A more aggressive Finish unifies the whole card into a single shiny object.

Finish toggle showing the card before and after — stickers blend into the unified surface


Glow (emissive)

The Glow slider gives the card luminosity — useful for making cards "pop" in AR, where ambient lighting can be unpredictable.

The default Glow value has been tuned to look good in most scenes. You can override:

  • Glow intensity — How strongly the card emits light
  • Glow color — Tint the emission. Lighter shades read most naturally; saturated colors give a deliberate neon look

Card with glow enabled showing a neon/backlit look on the 3D canvas

tip

For AR placement, leave Glow at or near the default. Cards with too much glow can look washed out under bright real-world lighting; cards with no glow can disappear in dim rooms.


Edge

Your card has a thin edge between the front and back faces. It has its own finish and color controls so you can pick out a frame around the card.

Edge typeWhat it looks like
SolidA flat color band (pick the color)
MetallicBrushed-metal look
HolographicIridescent foil look

Card edge close-up showing Solid, Metallic, and Holographic finishes side by side

The edge section also exposes a set of presets (for example, Platinum, the default) so you can drop a polished edge in with a single click.

Edge preset row with Platinum, Gold, Silver, and Black options


Lighting

The Lighting section controls a three-light setup on the canvas. Critically, lighting is a canvas-only setting — it changes how the card looks while you're designing it and in the share preview, but it isn't baked into the GLB export. (In ELYSIUM AR, real-world lighting takes over instead. See Saving and Exporting for details.)

Lighting section in the right panel showing Key/Fill/Rim intensity sliders and color pickers

LightWhat it does
Key LightYour main light source. Drag the interactive direction sphere to aim it. Adjust intensity and color.
Fill LightA softer secondary light that reduces harsh shadows from the key light
Rim LightA back-edge light that makes the card pop against the background

Interactive direction sphere showing the draggable indicator dot and crosshairs

Play with intensity sliders and colors to dial in the mood. Warm key + cool fill is a classic combo; matched colors give a more graphic look.

Same card with default lighting vs a dramatic custom lighting setup


Canvas Effects

The Canvas Effects section turns presentation-layer behaviors on and off. These run only in the designer canvas and in share previews — they are not baked into the GLB export.

Drop Shadow

Adds a soft shadow beneath the card so it looks anchored in the scene rather than floating in a void.

Card with drop shadow enabled showing the soft shadow beneath

Light Parallax

Subtle highlight shifts as you move the cursor over the card, mimicking how real foil cards catch light when you tilt them. Especially fun on Holographic and Gold Foil materials.

Float Animation

Makes the card gently hover up and down on its own, even when no one is interacting with it. Adds life to the share preview.

Card shown at top and bottom of the float hover cycle

Spin Animation

Rotates the card on its own axis. When viewers open a share link, this is the animation they see.

The Spin section has two sliders:

SliderWhat it does
SpeedHow long a single full rotation takes (e.g., 5 seconds = one rotation every 5 s)
DelayHow long the card pauses between rotations (e.g., 1 s = a one-second pause after each spin)

Spin animation section with Speed and Delay sliders

note

The spin animation is purely cosmetic — it isn't baked into the 3D asset itself. When you export a GLB, the card is static. Spin is there to give your share link a confident hero presentation.

You can also toggle spin on and off from the floating toolbar in the canvas — handy when you want to take a screenshot without the animation interfering.


Composition

The Composition section exposes a row of preset camera angles you can pick to compose your card for screenshots and shares. They are the same five presets you can switch between with the 1–5 keys (Portrait, Hero, Float, Drama, Showcase). See Getting Started for what each preset looks like.

All 5 camera presets side by side — Portrait, Hero, Float, Drama, Showcase