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AR Creation

The Marker

A marker is a physical feature that lies within the bounds of your scene that you will use as a positional anchor for your experience.

Our system uses markers to register the digital world and match it up with physically positioned objects in the world around you.

Choosing a Marker

In order to calibrate your AR canvas, you will be prompted to move your device to start. Select "new marker" to begin. When the system detects a valid marker, you should see a white rectangle appear on-screen. Click on the green button to confirm your choice. You should now see a green orb (this is what we call the "node"). It is now possible to add assets to your scene using the "add asset" button.

Tips for choosing a Marker

Our system uses 2D images as markers. You should aim to choose a marker that is positioned flat against a wall or surface, for example a mounted poster or painting.

  • Avoid shiny or reflective images
  • Choose a marker that will be accessible
  • Choose a marker that will have stable/even lighting conditions

The Node

The node is the virtual indicator of the placement of your asset within the bounds you have already set using the markers. It appears as a small green orb, you can drag and drop it on any surface within your range, allowing it to act as an exact location reference for your scene. Any assets you place in the scene will be linked to the node.

Place an Object

First, enter a node while in AR - you'll know you're inside a node when you see the glowing green orb. Then, tap "add asset" to select an asset from your personal library that you wish to place in your scene. Next, tap anywhere within the node to place your object, ensuring it aligns with your desired placement. The selected object will then be loaded and seamlessly attached to the surface plane on which it was placed, instantly becoming a part of your AR experience.

Positioning an Object

Begin by tapping on the object you wish to adjust. There are two ways to adjust the position of your object:

Direct manipulation

  • 1 Finger displacement: Moving the object along and across the surface plane it was placed on.
  • 2 Finger displacement: Moving your fingers up and down will displace the object above or below the plane.
  • 2 Finger rotation: Will rotate the object around its center and horizontally in parallel to the plane

Gizmo positioning

  • Outer ring rotation: Will rotate the object around its center and vertically from your current AR view perspective.
  • Rolling the trackball: Will allow for free rotation around the center of the object.

Configuration panel

The configuration panel is located at the bottom in the window while in creator mode, and is made visible once the creator has successfully placed a node. From left to right, the panel is laid out as follows:

  • Markers — Here is where you can manage your scene markers. In this tab, you are able to add or remove a marker.
  • Assets — In this tab, you can add assets to your scene from your own personal library.
  • Preview/Player view mode — As a creator you can toggle the view mode to test your scenes in Player mode.
  • GEIST — Interaction design tools.
  • Settings — Scene configuration options.

Add Interactivity + Behaviors

Play + Test in Real-time

Elysium allows you to build and re-arrange scenes spontaneously. If you have set up an interactive scene that uses some of our immersive features, you can test their effects immediately before you publish your scene.

Publishing + Sharing